How do guided missiles work in battlefield 3




















Yaw - This is what most layman refer to as "turning" a vehicle. Unlike ground vehicles, aircraft move in a 3-dimensional environment and may pitch, roll, bank, yaw, and ascend or descend.

Note that yawing left or right will usually not result in banking or rolling; this allows for small course corrections without turning the aircraft to one side. Chiefly used for planes, as helicopters cannot roll too far without losing lift resulting in a crash. For planes, a roll to one side, coupled with climbing or descending, results in a banking manuever. Bank - This is chiefly a plane-only manuever although skilled chopper pilots may perform this to a limted degree , and is a combination of a roll while ascending or descending to turn.

Race cars are one of the few ground vehicles to do a banking maneuever Freelook - This is a function to mimic the pilot looking around his cockpit. Once the Freelook function is activated, your controls to roll the aircraft are temporarily disabled while you control your character's head to look around. Best used when your aircraft is hovering or flying on a stable course.

Read more about each aircraft type:. Was this guide helpful? YES NO. If effective countermeasures are not present, targeted vehicle may choose to take cover behind structures or underneath roof of buildings. Range and source of the incoming shell must be established or guessed in order to take cover from the munition at the precise angle of its entry.

M Ready' of the screen will indicate when or whether the primary weapon and shell is equipped, ready to fire, or reloading. Once selected, the operator must aim, await lock tone and fire at the target with the primary fire button. The Guided Missile's damage is consistent at all angles of impact. The weapon has a relatively slow reload time than other weapons such as the Rocket Pods, 25mm cannons or miniguns, requiring a full 10 seconds to fully reload, lock on and fire.

The operator could instead choose to cycle between weapons whilst the other is under a reload phase for a continuous attack. The Guided Missile of all variants can also lock onto hostile or unoccupied equipment such as Mortars or Radio Beacons. Hostile infantry or light vehicles can be damaged or killed when within close proximity of the equipment by the time the warhead reaches and detonates at the target point.

The player can then place down the SOFLAM in positions which covers a wide area, especially areas where vehicle traffic tends to be frequent and then proceed to re-enter their vehicle. Once targets are locked, the player can persistently bombard enemy vehicles with the Guided Missile indefinitely from a more secluded and secure position, dealing massive damage and keeping enemy armor and air vehicles away.

The player can then exit the vehicle and re-adjust targets with the SOFLAM and repeat the above steps for maximum efficiency and destructive power without the need to resupply as with the FGM Javelin or other similar launchers. This tactic may be extremely difficult to perform in a Jet Fighter, as it may require the vehicle to land before adjusting targets and thus, not recommended.

When focusing on a more anti-vehicle, anti-armor-orientated combat role, the operator may choose to equip the Guided Missiles for ease of engagement of vehicles at longer ranges out of the effectiveness or the primary cannons or inaccurate Rocket Pods from ranges. When targeting hostile vehicles head on, the presence of Reactive Armor, either equipped by the vehicle operator or the enemy vehicle can mean the difference between victory or defeat.

For air vehicles, a combination of primary weapon strafing fire followed up by a Guided Missile strike can ensure target destruction. Bear in mind the lock-on tone of a vehicle armed with guided munition may give away their position and presence to hostile targets.

The following is a list of effects and damage to specific vehicle types from impacts by the Guided Missile. Vehicles not listed are vehicles which are instantly destroyed upon shell impact at any angle. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Boards Battlefield 3 How do the laser guided missiles work? User Info: Erik User Info: CommonJoe. You basically aim, find your target, and hold down the fire button while keeping your aim on them of course so you can lock-on and then quickly press the fire button again once it locks on becomes steady to fire.

You can practice with it if you find someone on your server using the MAV on the opposite team. I shouldnt be approaching 30 and preparing for life as a climate refugee.

User Info: Zhriver. I presume that if you have a recon on your team with a soflam, you can use his laser instead? I'm guessing that's also the case with the homing tank rounds. That makes sense, thanks.

So, if a recon has a target lased, you can skip the "aiming at enemy and waiting while the laser gets a lock" part? Erik posted I believe it will still take a sec or two to lock onto his target, but you can lock on the target across the map.



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